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Replacing a proxy file will now automatically change the viewport preview.Trees with leaves blown by the wind in a walk-through animation is now an effect that can be easily achieved They can then be loaded through the Import Proxy button in V-Ray for SketchUp and rendered in an animated sequence. V-Ray now supports animated vrmesh files that can be created by the V-Ray plugin in other platforms such as Maya or 3ds Max. Proxy Animation options have been added.The following preview types can now be selected and changed on demand: Proxy Preview, Whole Mesh, Bounding Box, Point(Origin), Custom Preview
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Proxy Preview Geometry options have been added for proxies already loaded in the project.They automatically generate a low-poly version of the model and use that as proxy scene representation Refined Clustering and Vertex Clustering proxy preview types have been added.It allows for changing the mode of the preview geometry Implemented a Proxy export options window.This channel will be generated automatically once the Denoiser or the Lens Effects are enabled Lens Effects (Bloom/Glare) and Denoiser result can now be viewed together in the effectsResult render element.The Progress Window can now be accessed via a shortcut in the VFB.The rendering progress and messages are now displayed in the lower right corner of the VFB.If no file has been saved V-Ray will save the images in a pre-defined temporary location It saves images in a folder relative to the. The history of the VFB can now have the Use Project Path option enabled.VFB color corrections are now saved with the SketchUp file/project.GPU (CUDA): 3D textures now supported – Marble, Smoke, Perlin (Marble), Speckle, Splat, and Stucco.GPU (CUDA): Environment texture and color multipliers supported.GPU (CUDA): Improved support for procedural textures.GPU (CUDA): Matte surface and matte shadows are now supported.GPU (CUDA): Materials Fog Color parameter is now supported.GPU (CUDA): Plane Light Directionality parameter is now supported.GPU (CUDA): Texture Placement parameters are now rendered correctly.GPU (CUDA): Aerial Perspective is now supported.GPU (CUDA): Section Plane (Plane Clipper) is now supported.GPU (CUDA): Displacement is now supported.GPU (CUDA): The Subsurface Scattering shader is now supported.It can be used for CUDA rendering on its own or combined with the available GPUs (hybrid mode) for optimal performance
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It is listed as “C++/CPU” in the devices list in both the Asset Editor Devices list and the GPU Device Select Tool. The GPU (CUDA) engine can now utilize CPUs as well. Stochastic opacity is enabled by default for newly created materials Both will lead to better performance in scenes with many transparent surfaces.
Vray 3.6 sketchup optomized setting upgrade#
*Free Upgrade for V-Ray v3 for SketchUp Customersĭownload from your Chaos Group portal here: Optimizations